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H2020 - MG 4.5 - 2016: Juegos serios para planificación de movilidad en ciudades

Resumen

Tipo:
Búsqueda de socios
Referencia:
RDIT20151211002
Publicado:
15/12/2015
Caducidad:
15/12/2016
Resumen:
Una universidad italiana busca universidades y centros de investigación con el fin de participar en un proyecto de I+D sobre movilidad urbana (H2020 - MG 4.5 - 2016). El objetivo es desarrollar juegos serios para planificar la movilidad en áreas urbanas e implicar a las principales partes interesadas. Específicamente busca socios que ofrezcan la oportunidad de dirigir estudios de caso en diferentes municipios europeos y con experiencia en análisis de sistemas. La fecha límite de la convocatoria es el 20 de enero de 2016 y el plazo para presentar expresiones de interés finaliza el 15 de enero.

Details

Tittle:
H2020 - MG 4.5 - 2016 Serious games for planning cities´ mobility -- New ways of supporting development and implementation of neighbourhood-level and urban-district-level transport innovations
Summary:
An Italian university is searching for partners from university, research centres, willing to participate to an R-Y-I project about urban mobility. The objective is to develop ´serious games´ to plan mobility in urban area and engage major stakeholders. Therefore partners that can provide the opportunity to run case studies in different municipalities in Europe and that are confident with system analysis are sought. The funding program is Horizon 2020 - MG 4.5-2016.
Description:
In the last 50 years every continent experienced a rapid urbanization and the sprawling of many urban areas. This caused urban growth to overrun traditional territorial boundaries. Therefore, cities are today typically characterized by the presence of several districts with different structures and vocations that surround the city centre. The interdependency and the specificity of each urban area rises the complexity of the issues urban mobility systems have to deal with.
Solutions for improving urban mobility are various both at an infrastructural level and at a social level. Their effectiveness depends on the structure of mobility systems and the willingness of people to adopt them. In order to plan actions directed at solve mobility issues, one needs to take into account the complexity of urban environments. Planning should therefore adopt a more systemic approach in relation to the degree of pluralism, institutional fragmentation and uncertainty that may exist in the various urban districts.
Achieving a good level of stakeholders and community engagement is central in transportation planning since each distinct urban district has specific needs coming from the different aims and expectations of its stakeholders as well as from their heterogeneous characteristics (educational level, income, etc.). Moreover, it is also challenging to educate the engaged stakeholders at adopting the systemic view previously mentioned.
In order to foster the engagement process and, at the same time, putting on the basis for a structural diagnosis of a particular urban area, a ´flight simulator game´ may represent an intelligent solution.
Among the simulation techniques emerged, in the last fifty year, System Dynamics (SD) and Agent Based Modelling (ABM). Both can be defined as set of conceptual tools that enable us to understand structures of social systems and analyse the behaviour coming out from those.
A flight simulator game assumes the development of a structural and systemic analysis of the area through the identification of its key resources and the impact their employment may have on the outcomes the district aims to achieve.
In order to do that it is necessary to contextualize such serious games in a Performance Management (PM) perspective. A system framed through a PM perspective allow us to identifies the performance drivers (or indicators) that help us in understanding how the system end-results are achieved.
A set of performance indicators also represents the scoring. When dealing with social and multi-faceted issues such as transportation, indicators should not only focus on economic measures, but they should also include aspects relative to other dimensions of performance (i.e. social and environmental ones).
Through serious game decision-makers can: a) educate people and institutions at adopting a systemic view for urban areas; b) generate consensus and a shared understanding of problems and values among the different stakeholders and governance levels; c) explore and evaluate different mobility solutions and innovations outcome orientated; d) rank investment priorities in case of limited funds.
The output of this project will be a set of serious game where users - stakeholders and citizens - may play to foster their knowledge about urban mobility systems and develop a common vision for them.
This project is specifically addressed at the Horizon 2020 program MG 4.5 - 2016. "Actions should include the development, testing and comparison of initial results of sustainable mobility solutions that are targeted to at least five European neighbourhoods or urban districts".
The existent consortium owns skills in System Dynamics, Performance Management and Big Data Management. Partners from university or research centres, with knowledge in system analysis and able to develop case studies in European cities, even though guided, are needed.
EoIs deadline: 15.01.2016
call deadline: 20.01.2016 (first stage).
Advantages and Innovations:
Achieving a good level of stakeholders and community engagement represents one of the biggest challenge in transportation planning since each distinct urban district has specific needs coming from the different aims and expectations of its stakeholders as well as from their heterogeneous characteristics (educational level, income, etc.). Moreover, it is also challenging to educate the engaged stakeholders at adopting a systemic view.
In order to foster the engagement process and, at the same time, putting on the basis for a structural diagnosis of a particular urban area, a ´flight simulator game´ may represent an intelligent solution.
In these games players may choose between different transportation solutions and see the effects these will have in terms of urban performance. The goal is to maximize the overall score given by the set of economic, social and environmental indicators provided.
Literature may identify four main managerial implications of serious games for planning transportation: a) educate people and institutions at adopting a systemic view for urban areas; b) help planners in generating consensus and a shared understanding of problems and values among the different stakeholders and governance levels; c) allowing decision-makers to explore and evaluate different mobility solutions and innovations outcome orientated; d) ranking investment priorities in case of limited funds.
Stage of Development:
Proposal under development

Partner sought

Partner Sought:
Partners from university and research institute with skills on system analysis or simulation techniques (System Dynamics or Agent Based Modelling) to understand structures of social systems and analyse the behaviour coming out from those Partners will: -guarantee access to case studies of European districts -identify opportunity to develop case studies and support them in their different stages.
Type of Partnership Considered:
RDR

Client

Type and Size of Client:
University
Already Engaged in Trans-National Cooperation:
Si
Languages Spoken:
English
Italian
Spanish

Dissemination

Programme-call

Evaluation Scheme:
Two stages.In this case, the applicant must submit a ´short outline proposal´ for the first stage and he will be invited to submit a ´full proposal´ for the second stage, if it passes the first-stage evaluation. RIA Research and Innovation action.
Coordinator Required:
No
Deadline for Call:
20/01/2016
Project Duration:
156
Project title and Acronym:
SERIOUS GAMES FOR PLANNING CITIES´ MOBILITY