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A Lithuanian SME offers gamified virtual psychological assessment (personal strengths, multiple intelligence, preferences) tools (apps)

Resumen

Tipo:
Oferta Tecnológica
Referencia:
TOLT20191112001
Publicado:
05/02/2020
Caducidad:
05/02/2021
Resumen:
A Lithuanian SME develops virtual psychological assessment games that allow evaluating various psychological constructs including personal strengths, cognitive functioning, decision-making, work values, etc. The software creates structured, standardized reports using decision trees. The tool can be applied for users in educational, clinical or human resource management settings. Commercial agreement with technical assistance or joint venture agreement are sought.

Details

Tittle:
A Lithuanian SME offers gamified virtual psychological assessment (personal strengths, multiple intelligence, preferences) tools (apps)
Summary:
A Lithuanian SME develops virtual psychological assessment games that allow evaluating various psychological constructs including personal strengths, cognitive functioning, decision-making, work values, etc. The software creates structured, standardized reports using decision trees. The tool can be applied for users in educational, clinical or human resource management settings. Commercial agreement with technical assistance or joint venture agreement are sought.
Description:
A Lithuanian SME (based in Vilnius) was established in 2008 with the mission to provide practical solutions with achievable, measurable benefits to people and organizations through the provision of a comprehensive range of innovative services. It has facilitated applied research, provided continuing education for professionals, coordinated community education programs.
World Health Organization indicated that mental, neurological and substance use disorders make up 10% of the global burden of disease and 30% of non-fatal disease burden. Around 1 in 5 of the world´s children and adolescents have a mental disorder. Depression is one of the leading causes of disability, affecting 264 million people. 3 of 4 people suffering depression are not getting the appropriate help. The global economy loses about US$ 1 trillion per year in productivity due to depression and anxiety.
In the last years the Lithuanian SME has developed a prototype of a virtual psychological assessment game that allows evaluating various psychological constructs including personal strengths, cognitive functioning, decision-making, values and preferences, etc., which helps modelling psychological well-being and self-development.
The methodology integrates elements of tests registered on American Psychological Association Database. It has been tested with respondents (n=2774) aged 16-55. The system offers psychological assessment as an interactive gamified tool that enables integrative self- inquiry and best solution for one´s life quality. The software creates structured, standardized reports using decision trees. The tool initially was developed for young age users (16-29 years old), but it can also be applied for other users in educational, clinical or human resource management settings. The software is also a platform solution that can be integrated in educational, health care or human resource management systems.
Commercial agreement with technical assistance is sought with partners who work in the field of psychology, provision of psychology services, counseling or similar, who want to expand their portfolio of tools. Additionally, a joint venture agreement is sought with partners who want to enter new markets. In both cases the creators of the software would contribute to the agreement through maintenance and support of the tool.
Advantages and Innovations:
1. The existing tools of psychological assessment are not gamified, while this prototype looks like a game, but in fact it collects information about the user (cognitive schemas, emotional intelligence, etc.).
2. This unique interactive gamified tool offers assessment of positive personal strengths, combining the models M. Seligman, Ch. Peterson, D. Cliffton, and others.
3. This tool offers gamified assessment of multiple intelligence which is based not on self-observations, but on decision making during the game process. Many existing tools are based on self-observation or self-assessment.
4. This tool offers gamified assessment of moral intellect. The existing tools are not gamified and based just on self-observation or self-assessment.
4. This tool offers individualized reports 20-30 pages length, while usually reports are less informative.
5. This product could be applied for human resource management: The product can help companies identify best match individuals for certain positions: the system allows to select candidates that demonstrates maximum likelihood of essential intelligence, strengths, values, teamwork skills, etc.
6. This product could be applied for educational institutions and students: The product can help students to choose the career path that best fits their multiple intelligence (verbal, numerical, social, emotional, etc.), personal strengths, and work values / preferences.
7. This product is research based and combines the elements of the best tools registered in the APA tests database.
8. The product ensures data security of sensitive data.
9. Interactive 3D environment makes it fun and improves accuracy of psychological assessment which is new in the field.
Stage of Development:
Available for demonstration
IPs:
Trade Marks
CommeR Statunts Regarding IPR Status:
Patent will be applied.

Partner sought

Type and Role of Partner Sought:
In the case of commercial agreement with technical assistance, ideal partners are psychology service providers from industry, who want to expand their service portfolio with the tool for psychological assessments. It is then expected that the partner would commercialize the tool through its existing marketing channels.
In the case of joint venture agreement both partners would enter new markets through finding new fields of application of the tool. It is then expected that the partner sought would take the role of commercialization.

Client

Type and Size of Client:
Industry SME <= 10
Already Engaged in Trans-National Cooperation:
No
Languages Spoken:
English
French
Lithuanian
Russian

Keywords

Technology Keywords:
01003010 Databases, Database Management, Data Mining
01003013 Information Technology/Informatics
01003004 Juegos de ordenador
11008 Servicios creativos