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Juego de rehabilitación online que imita movimientos de fisioterapia para pacientes con discapacidad motora

Resumen

Tipo:
Oferta Tecnológica
Referencia:
TOUK20191010002
Publicado:
18/10/2019
Caducidad:
10/10/2020
Resumen:
Una universidad británica ha desarrollado una solución rentable de rehabilitación neuromotora que mejora el rango de movimiento y las capacidades cinemáticas de pacientes con discapacidad motora, como personas mayores con problemas de movilidad a largo plazo y pacientes que han sufrido un ictus, lesión cerebral traumática (LCT) o lesión de la médula espinal (LME). Los pacientes que juegan han demostrado una mejora considerable en su rendimiento motor y una mayor motivación para participar si se compara con la fisioterapia formal. La representación visual de la trayectoria de los objetos aumenta la percepción del movimiento voluntario/involuntario de las extremidades superiores del paciente. El juego también puede emplearse como herramienta para estudios clínicos o puede licenciarse en el mercado de salud y bienestar con fines no clínicos, por ejemplo, para el desarrollo de la memoria muscular o fortalecimiento de grupos musculares en la práctica de un deporte en particular. La universidad busca socios con el fin de establecer acuerdos de licencia o comercialización con asistencia técnica.

Details

Tittle:
Online rehabilitation game that mimics physiotherapy moves for motor impaired patients
Summary:
A UK university has devised a cost-effective neuro-motor rehabilitation solution that improves range of motion and kinematic abilities of motor-impaired patients and is seeking partners either under licensing agreements or commercial agreements with technical assistance.
Description:
The UK university has developed a cost effective, easily accessible gaming solution that is beneficial in any situation where physiotherapy is used to improve kinematic ability of all motor-impaired patients. Examples would be older people with long term mobility issues, stroke patients, and patients with traumatic brain injuries (TBI) or spinal cord injuries (SCI).
Patients playing games have demonstrated a significant improvement in motor performance and increased motivation to participate compared with formal physiotherapy.
The visual representation of the trajectory of the objects increases the perception of the participant´s voluntary/involuntary upper extremity movement.
Visual feedback received during the game allows patients to relearn and improve basic skills to restore appropriate physical function such as utilising hands for timed grasp, holding, buttoning, reaching, balancing or walking. Potential developments could include postural control, gait and balance.
Data feedback regarding the performance of patients can be collected during the game and used by medical professionals to assess client progress or for further data analysis.

The software is suitable for immediate use but requires validation as a Class 1 medical device before it can be released for rehabilitation purposes.

The game might also be used as a tool for clinical studies or licensed in the health and wellbeing market for non-clinical purposes such as teaching muscle memory or to strengthen particular muscle groups for particular sports.

The university is seeking a commercial partner to bring the game to market and to develop it further either under a licensing or commercial agreement with technical assistance.
Advantages and Innovations:
The game copies physiotherapy exercise movements for motor-impaired patients, over time the treatment effectiveness and compliance can be increased.
Participants can choose the timescales to play the game (recommend 45-60 minutes).
Multiple players can compete against each other while exercising encouraging social contact and development of socialising skills.
The game runs on standard commercial multi-channel input devices so no specialist hardware required.
Opportunities to supply to private customers, health services, or private rehabilitation clinics or could be used by inpatients before discharge and when at home.
It does not require any virtual reality headsets.
Stage of Development:
Prototype available for demonstration
IPs:
Copyright

Partner sought

Type and Role of Partner Sought:
A partner would have the capabilities to commercialise the game and to develop it further either under a licensing or commercial agreement with technical assistance

Client

Type and Size of Client:
University
Already Engaged in Trans-National Cooperation:
No
Languages Spoken:
English

Keywords

Technology Keywords:
11002 Educación y formación
11009 Productos creativos