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Tecnología de retroalimentación táctil suspendida en el aire basada en el uso de ultrasonidos para interacción entre humanos y dispositivos


Oferta Tecnológica
Una pyme británica ha desarrollado y lanzado al mercado una tecnología de retroalimentación táctil suspendida en el aire basada en el uso de ultrasonidos. Esta tecnología manipula ultrasonidos modulados de un array de transductores ultrasónicos para que el usuario pueda controlar totalmente los botones virtuales, deslizadores y controles rotatorios. La tecnología innovadora revoluciona la interacción entre humanos y dispositivos y encuentra aplicación en una amplia variedad de sectores/industrias. La empresa busca socios industriales con el fin de establecer acuerdos de licencia.


Revolutionary mid-air, tactile, feedback technology using ultrasound for human/device interactions
A UK based SME has developed/brought to market a mid-air, tactile, feedback technology using ultrasound techniques. The technology manipulates modulated ultrasound from an array of ultrasonic transducers to give the user complete control of virtual buttons, sliders, knobs and dials. This disruptive technology revolutionises the way humans interact with devices. It has applications across wide a range of market sectors/industries and is offered on a license agreement basis to industry partners.
By using ultrasound to project sensations onto a hand the UK company has created an innovative/extraordinary connection between people and technology. Pushing through an era of change and allowing people to feel and control technology like never before. From invisible buttons and dials that you feel when you need them, through to tangible interfaces that track your hand, this elegant and simple technology was created using complex mathematics yet is based on human nature.

The technology uses clever algorithms and an array of ultrasound emitters to simulate a range of feelings: tiny bubbles bursting on your fingertips, a stream of liquid passing over your hand, the outlines of three-dimensional shapes. Companies making everything from computer games to cars and appliances are testing the technology, an example of what computer scientists call haptic feedback. While other technology companies are working on their own versions of haptic feedback, this technology is the only one that lets people feel and manipulate virtual objects in the air.

The technology is an ultrasonic speaker array, linked to gesture recognition units allows targeting and tracking. Proprietary algorithm controls the location and nature of sensations created. The sensations create virtual buttons, switches, shapes and tactile cues, produce textures independently on the palm of the hand or each fingertip and project sensation out to a range of 1 metre. The UK based company has marketed its evaluation kit to strategic customers and recently launched their new development kit to the mass market which includes sensation editor tool, hardware and hardware reference designs and cover material packs.

Applications include virtual reality, automotive, appliances, computer/consumer and industrial applications for example, monitors, system control, elevator control, automated teller machine (ATMs), or for incorporation in healthcare technology products. The technology is proven and available as evaluation and development kits, using these kits customers are able to embark on their own development and to engage in the joint development of customised applications.

Having secured investment to move its products from design, thru prototype to early production, the company is now poised to secure partnership agreements in its target sectors and so move to volume sales. Head quartered in Bristol they have offices in the US and Central Europe. In-house capabilities include research, product design and IP development, marketing and sales.

They are working already with major international brands on custom designs at this time and are now able to provide technologies to enable customers to independently design their own products for their own applications. They exhibited at Consumer Electronics Show (CES) 2016 and will be at CES 2017. There are a number of IPR and licensing models, depending on the work done by customers/company that they are willing to consider.

Partners sought include industrial partners in Europe and internationally. The technology is offered on a licence agreement basis.
Advantages and Innovations:
There are many potential applications:

· Automotive
As the industry moves towards mid-air controls, the possibility of gesture recognition for in-car controls allows transferral from the limitations of physical buttons or small touchscreen interface, giving drivers the ability and awareness that their gesture has been received without taking their eyes off the road. The technology therefore allows safer, more responsive controls.

· Appliances
Touch-less controls let users control appliances using motion recognition that track a user´s hand. This allows hygienic interfaces and the ability to connect with devices without touch but with the precision of feeling.

· Computer and Gaming
To make virtual, augmented or merged reality realistic, whether in gaming, creating or learning, to experience a 3D world a 3D sense of touch is required and is an essential future development in audio visual technology.

· Consumer
The technology would provide a connected interface within a home environment allowing music, thermostat, television and lighting control without the need to physically engage with controls using the precision of a finger-tip, in mid-air.

The sensation editor tool offered as part of the development kit comes with a library of pre-made sensations. Advantages include:

· user can modify sensations properties which are displayed on preview window and rendered on the connected array.
· cover material packs available to test in conjunction with the ultrasound array.
· completed sensations can be exported for integration into the interaction software.
· the company´s proprietary algorithms and code runs as an advanced reduced instruction set computing machine (ARM) Core and field-programmable gate array (FPGA).
Stage of Development:
Already on the market
Patents granted
CommeR Statunts Regarding IPR Status:
The company has invested significant resources in the original research, development and commercialisation of mid-air ultrasonic-based haptic systems. The innovations are protected through a comprehensive and growing worldwide patent portfolio covering numerous fundamental concepts necessary to produce a commercial mid-air haptics system.

Partner sought

Type and Role of Partner Sought:
Licensees should have the capability to incorporate the technology/complete product development and have good access to the market for global commercialisation.

Of particular interest are partners actively developing products in the following industries:

· augmented and virtual reality and location based entertainment systems.
· automotive
· appliances
· computer and consumer, including monitors.
· other industrial applications for example elevator, ATMs
· health technology

Cooperation is envisaged on a license agreement basis.


Type and Size of Client:
Industry SME 11-49
Already Engaged in Trans-National Cooperation:
Languages Spoken:


Technology Keywords:
01002011 Informática cuántica
01002012 Semiconductores