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Servidor en la nube para videojuegos de múltipes jugadores

Resumen

Tipo:
Demanda Tecnológica
Referencia:
TRES20160122001
Publicado:
29/02/2016
Caducidad:
28/02/2017
Resumen:
Una empresa española del sector de edición de software y desarrollo de videojuegos para operadores móviles busca compañías especializadas en servidores en la nube para su plataforma de juegos. El objetivo es conseguir una alta velocidad de respuesta y calidad de los vídeos con un tráfico de red bajo, mejorando así su catálogo para proveedores de servidores en la nube. La empresa, con sucursales en más de 48 países de todo el mundo, está interesada en establecer acuerdos comerciales con asistencia técnica.

Details

Tittle:
Cloud server technologies for multiplayer video games.
Summary:
Spanish company in the field of software publishing and videogame development is requesting commercial agreement with technical assistance with cloud servers technology companies, in order to support their clouding gaming platform. The aim is to achieve high responsiveness and video quality with low network trafic, enhancing its providers portfolio of cloud server technologies.
Description:
Spanish SME that develops and publishes games for mobile operators requests cloud computing server technologies to support their current projects, which account for millions of multiplayer videogame petitions worldwide. Servers could be located in various countries, as the SME operates in 48 countries.

Gamers concurrently demand for high responsiveness and high video quality, but do not want to pay too much. Therefore, service providers have to not only design the systems to meet the gamers´ needs but also take error resiliency, scalability, and resource allocation into considerations. This renders the design and implementation of cloud gaming systems extremely challenging. Indeed, while real-time video streaming seems to be a mature technology at first glance, cloud gaming systems have to execute games, handle user inputs, and perform rendering, capturing, encoding, packetizing, transmitting, decoding, and displaying in real-time, and thus are much more difficult to optimize. This is what the company is planning to improve with optimal cloud server technologies. Also the SME have new ideas to improve cloud gaming experience for gamers and reduce capital expenditure (CAPEX) and operational expenditure (OPEX). For this reason it is envisaged a commercial agreement with technical assistance (support on the servers management and maintenance), helping also with the design and implementation of the cloud gaming system described few lines above.

Regarding the company background, it has developed over 300 projects, with more that 60,000 multimedia content including wallpapers, screensavers, ringtones, videos that can be offered within the portal of the carrier. The SME has offices in more than 48 countries worldwide.
Technical Specification or Expertise Sought:
Sound cloud computing server infrastructure able to support millions of multiplayer videogame petitions, preferably distributed worldwide.

Partner sought

Type and Role of Partner Sought:
Type: software partner with dedicated servers that would accept millions of video games petitions.
Role: provider of cloud server infrastructure for multiplayer gaming and associated maintenance, helping with the design and implementation of the system, following directions on error resiliency, scalability and resource allocation.

Client

Type and Size of Client:
Industry SME 50-249
Already Engaged in Trans-National Cooperation:
Si
Languages Spoken:
English